LIXcoin - Platfrom For Game Industry
Okay guys time i will tell you guys about lixcoin, what the heck is lixcoin? So lixcoin is the latest game that fueled the game economy by providing a platform for registered game assets and made in decentralized block chains.
LixCoin
Lix will ensure that the title of the game, which will be the main game project, is true and fair. LIX not only provides faster and easier transaction currency microprocessors, but also provides a complete infrastructure and game economy for use by independent publishers, studios and developers. Finally, with full commitment
LIX community does not need more dollars to generate and distribute games - just ideas.
LIX will trigger game economy by providing a platform for registered game assets and created in decentralized block chains.
Listed on a block chain, participating game users can trade assets either in-game or through a wallet exchange. The global gaming market will reach USD 108.9 billion globally by 2017, with an increasing share of independent developers and fans. Examples of in-game assets that will be traded in the real economy are gold coins, land & property, weapons, collectibles, and other items.
ROADMAP


Open Economy and Decentralization
Players will be able to redeem the game assets in a decentralized market and through stock purses because their own game items will be tied to assets in blockchain. Unlike some real economic games where the currency is in the game
Can not be spent outside the game, LIX will allow this through the implementation of an exchange platform where game currency and assets can be traded with any player outside the Live environment game.
The Games Market
A brief overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DOTA 2 (online fighting game), and purchase of $ 635,000 worth of nightclub properties in Entropia Universe. Currently, these game assets are made in-game and then traded through a complex and highly unreliable ad hoc trading system that operates through forums and private chats. This stopgap system is prone to cheating and exploitation, but can still achieve very fast currency trading, special goods, and user accounts. Some games, such as EVE Online, are so multi-faceted and complex that developers use full-time economists to ensure the game remains balanced.
A brief overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DOTA 2 (online fighting game), and purchase of $ 635,000 worth of nightclub properties in Entropia Universe. Currently, these game assets are made in-game and then traded through a complex and highly unreliable ad hoc trading system that operates through forums and private chats. This stopgap system is prone to cheating and exploitation, but can still achieve very fast currency trading, special goods, and user accounts. Some games, such as EVE Online, are so multi-faceted and complex that developers use full-time economists to ensure the game remains balanced.
Cost Structure
The LIX project will continue to publish or develop its own game to encourage the use of cases and improve circulation.
Average cost structure to develop typical MMORPG game:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game Engine: USD 120 to USD 600 /
3D object system: USD 70 to USD 120 / object (modeling / uv / texture / opt)
design 2D characters: USD 65 (design / image / color)
UI: USD 1200 and USD 2400
animations: USD 70 to USD 120 / animated
sound FX: USD 15 / noise
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
The LIX project will continue to publish or develop its own game to encourage the use of cases and improve circulation.
Average cost structure to develop typical MMORPG game:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game Engine: USD 120 to USD 600 /
3D object system: USD 70 to USD 120 / object (modeling / uv / texture / opt)
design 2D characters: USD 65 (design / image / color)
UI: USD 1200 and USD 2400
animations: USD 70 to USD 120 / animated
sound FX: USD 15 / noise
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
TEAM
Co-Founder - CEO - Yogesh Panjabi
Co-Founder Founder - Gaitchs Gangmei
Co-Founder CTO - Alessandro Sanino
Senior Consultant - Saint Kamei
Co-Founder - Head of Community - Adarsh Singh
Head of Marketing - Miguel Azevedo
Lead Graphic Designer - João Vicente
Project Manager - Jason Chadwick
Co-Founder - CEO - Yogesh Panjabi
Co-Founder Founder - Gaitchs Gangmei
Co-Founder CTO - Alessandro Sanino
Senior Consultant - Saint Kamei
Co-Founder - Head of Community - Adarsh Singh
Head of Marketing - Miguel Azevedo
Lead Graphic Designer - João Vicente
Project Manager - Jason Chadwick
Author by: thiokoentjoan123
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